//DIABLO II //ACT II: The Secret of the Vizjerei //SECTION:GREETINGS //Griez Greetings //"Hello." //act2\griez\gre_greetings.wav //"Greetings." //act2\griez\gre_goodmorning.wav //"Good morning." //act2\griez\gre_goodday.wav //"Good day." //act2\griez\gre_goodevening.wav //"Good evening." //act2\griez\gre_whogoesthere.wav //"Who goes there?" //act2\griez\gre_needsomehelp.wav //"Need some help?" //act2\griez\gre_yescitizen.wav //"Yes, citizen?" //act2\griez\gre_comebackthisway.wav //"Come back this way, have you? What, didn't you see enough action here the first //time?" //Elzix Greetings //act2\elzix\elz_hello.wav //"Hello." //act2\elzix\elz_greetings.wav //"Greetings." //act2\elzix\elz_hithere.wav //"Hi, there." //act2\elzix\elz_goodmorning.wav //"Good morning." //act2\elzix\elz_goodday.wav //"Good day." //act2\elzix\elz_goodevening.wav //"Good evening." //"How do you like desert life?" //act2\elzix\elz_whatchaneed.wav //"What'cha need?" //act2\elzix\elz_welcometodesertrain.wav //"Welcome to the Desert Rain." //Warriv Greetings //same as in Act 1 //Atma Greetings //act2\atma\atm_hello.wav //"Hello." //act2\atma\atm_greetings.wav //"Greetings." //act2\atma\atm_goodmorning.wav //"Good morning." //act2\atma\atm_goodday.wav //"Good day." //act2\atma\atm_goodevening.wav //"Good evening." //act2\atma\atm_tellmetroubles.wav //"Tell me your troubles." //act2\atma\atm_mugcantcure.wav //"There's no trouble a mug can't cure." //act2\atma\atm_helloagain.wav //"Hello again. Things have been very quiet around here since you left." //Geglash Greetings //act2\geglash\geg_hey.wav //"Heyyyy." //act2\geglash\geg_heythere.wav //"Hey there." //act2\geglash\geg_yes.wav //"Yes?" //act2\geglash\geg_huh.wav //"Huh?" //act2\geglash\geg_goodmorning.wav //"Good morning." //act2\geglash\geg_goodday.wav //"Good day." //act2\geglash\geg_goodevening.wav //"Good evening." //act2\geglash\geg_buyyouadrink.wav //"Let me buy you a drink." //act2\geglash\geg_youbeentokurast.wav //"So you've been to Kurast, huh? Did you happen to bring back any Skatsimi //ale-potions?" //Meshif Greetings //common\meshif\mes_hello.wav //"Hello." //common\meshif\mes_goodtoseeyou.wav //"Good to see you." //common\meshif\mes_goodmorning.wav //"Good morning." //common\meshif\mes_goodday.wav //"Good day." //common\meshif\mes_goodevening.wav //"Good evening." //common\meshif\mes_ahoymate.wav //"Ahoy, mate. //common\meshif\mes_myshipyourship.wav //"My ship is your ship." //common\meshif\mes_thankfuldontcharge.wav //"You should be thankful that I don't charge you for ferrying you across the sea." //Jerhyn Greetings //act2\jerhyn\jer_hello.wav //"Hello." //act2\jerhyn\jer_greetings.wav //"Greetings." //act2\jerhyn\jer_yes.wav //"Yes?" //act2\jerhyn\jer_goodmorning.wav //"Good morning." //act2\jerhyn\jer_goodday.wav //"Good day." //act2\jerhyn\jer_goodevening.wav //"Good evening." //act2\jerhyn\jer_stateyourbusiness.wav //"Please state your business." //"I grant you audience." //"Welcome, hero." //act2\jerhyn\jer_ourheroreturns.wav //"Ahh... Our hero returns." //Fara Greetings //act2\fara\far_hello.wav //"Hello." //act2\fara\far_greetings.wav //"Greetings." //act2\fara\far_blessingstoyou.wav //"Blessings to you." //act2\fara\far_goodmorning.wav //"Good morning." //act2\fara\far_goodday.wav //"Good day." //act2\fara\far_goodevening.wav //"Good evening." //act2\fara\far_howmayihelpyou.wav //"How may I help you?" //"What can I do for you?" //act2\fara\far_anhonortoserveyou.wav //"It is my honor to serve you." //act2\fara\far_thankallthatsholy.wav //"Thank all that's Holy, you're still alive. I can see in your eyes that glorious Kurast //has been despoiled by evil. I don't think I can bear to hear about it. I wish you luck." //Lysander Greetings //act2\lysander\lys_hello.wav //"Hello." //act2\lysander\lys_greetings.wav //"Greetings." //act2\lysander\lys_goodmorning.wav //"Good morning." //act2\lysander\lys_goodday.wav //"Good day." //act2\lysander\lys_goodevening.wav //"Good evening." //"Huh? Did you say something?" //act2\lysander\lys_rightpotioncantcure.wav //"There's nothing the right potion can't cure." //"Back again, uh?" //act2\lysander\lys_welcometomyshop.wav //"Welcome to my shop." //act2\lysander\lys_whatthehelldoyouwant.wav //"Well, what the hell do you want? Oh, it's you. Uh, hi there." //Drognan Greetings //act2\drognan\dro_hello.wav //"Hello." //act2\drognan\dro_greetings.wav //"Greetings." //act2\drognan\dro_goodmorning.wav //"Good morning." //act2\drognan\dro_goodday.wav //"Good day." //act2\drognan\dro_goodevening.wav //"Good evening." //act2\drognan\dro_askandlearn.wav //"Ask and learn." //act2\drognan\dro_approachandtrade.wav //"Approach and let's trade." //act2\drognan\dro_allowtoadvise.wav //"Allow me to advise you." //act2\drognan\dro_welcomeback.wav //"Welcome back, stranger. I hope the battle goes well in the east." //Radament's taunts (said as player enters his lair) //act2\monster\radamenttaunt1.wav //"We live again!" //act2\monster\radamenttaunt2.wav //Evil laughter // Attacks, Get hits, and death. //changed 3/1/00 //No need to localize the Summoner laughs //Summoner's taunts (insane laughter as player approaches within range) //act2\monster\summonertaunt1.wav //"Heha… hahahehehaha…hehehaha…" //act2\monster\summonertaunt2.wav //"Heha… hahahehehaha…" // Attacks, Get hits, and death. //Duriel's taunts (said as the player enters his lair) //act2\monster\durieltaunt1.wav //"Looking for Baal?" //unused //"I am your doom!" // Attacks, Get hits, and death. SECTION:GOSSIP NAME:PalaceGuard //Guards Greetings (at beginning of Act) SPEED:600 wave:act2\guard\gua_halt.wav "Halt." SPEED:290 wave:act2\guard\gua_youmaynotpass.wav "You may not pass." //Guards Greetings (after player has earned right to enter palace) SPEED:255 wave:act2\guard\gua_welcome.wav "Welcome to the palace." SPEED:255 wave:act2\guard\gua_youmayenter.wav "You may enter the palace." SPEED:290 wave:act2\guard\gua_stayoutoftrouble.wav "Stay out of trouble." NAME:GriezIntro SPEED:58 wave:act2\griez\gre_act2_intro.wav "I'll bet you wonder how this town manages to stay safe with all the trouble going on out in the desert. Well, I can tell you that it's got nothing to do with the local town guards... they're all in the palace for some reason. Jerhyn hired me and my mercenaries to help keep the peace around here. We're not cheap, but we're the best this wasteland has to offer." NAME:Griez SPEED:85 wave:act2\griez\gre_act2_gossip_01.wav "We do a good job in town, but beyond the city gates, you'll find all manner of demons." //