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//                                                                //
// [unit ID]                          Maximum of 64 entries       // ALL = 795 ID , ID 544 = baal, adding attack definition for baal enables baal killing, but it requires teleport skill
// 1...32=select right hand skill ( ID )      C 1000              //
//       =teleon ( xoff ) ( yoff )            T 1001              // x or y off can't be over 30
//       =sleep ( duration )                  S 1002              //
//       =goto ( x ) ( y )                    G 1003              // long x y format ( after x5 )
//       =walkon ( xoff ) ( yoff )            W 1004              //
//       =LeftHandCast ( xoff ) ( yoff )      L 1005              //
//       =RightHandCast ( xoff ) ( yoff )     R 1006              //
//       =.castondead (skill id) (count)      . 1007              //
//       =select left hand skill ( ID )       H 1008              //
//                                                                //
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// UNIT ID 796 = player

//oblivion knight = immune 702
death mage = immune ( act 2 skele ) 381
478 - Hell Witch ( Succubus mage ) 
697 - Dark Lord ( vampire ) 



OK 544 - BAAL 
OK 700 - Doom Knight ( Fighter )
OK 510 - Blood Lord
OK 476 - Stygian Fury ( Succubus mage )

478 - Hell Witch ( Succubus mage )      ------------- immune to cold

OK 691 - Undead SoulKiller
OK 603 - Assailant ( sand raider )
OK 641 - BurningSoul

697 - Dark Lord ( vampire )                  ----------- immune to cold

OK 687 - Pit Lord
OK 670 - Horadrim Ancient ( unraveler )
OK 23 - Warped Fallen
OK 62 - Warped Shaman

381 - Baal Cold Mage ( ACT 2 skeletons )         ------- immune to cold

OK 105 - Baal Subject Mummy ( unraveler , ACT2 wave )
OK 557 - Council Member
OK 558 - Venom Lord
OK 571 - Baals Minion ( the overseers minion )

702 - Oblivion Knight ( Mage )                   ----- Immune to cold

OK 598 - Serpent Magus

Need def
